One Lucky Hash is a pixel adventure. The hero is Finn Goodhash. He walks a loop of five regions, and the only thing that swings his sword is a share from a small solo miner.
Some runs are a practice trail, marked as simulated. Those swings are not pool accepts and they are not blocks. When a real miner is on the trail, the quest panel follows that work.
The miner
The miner behind this trail is a NajaDuo, solo mining on Public Pool. The quest panel is a public picture of the adventure: the region, Finn's health, the enemy in front of him, and the share counts. It is not a pool dashboard, and it does not show where the miner lives.
How a share moves the fight
- An accepted share is an attack.
- A rejected share does not swing. It turns on Attack Down for two minutes, and hits land at three quarters of their usual strength. A second reject starts the two minutes over. It does not stack.
- A new all-time best share is an unblockable critical. The monster cannot block it.
- Finn cannot die. If a counter would drop him to zero, he walks to camp at low HP. Accepted shares there heal him. Rejected shares do not. The share that fills his HP walks him back, and the next accepted share is the one that fights.
- A golden chest is the game's picture of a block. It is not a payout. The demo can preview one. A real block would still need the log, the chain, and time for confirmations.
The five regions
The loop repeats. Beating a region's boss walks Finn to the next one.
- Whispering Woods. Briarling, Lampnewt, then the Stonewarden.
- Sunscorch Dunes. Sandstone Scarab, Cactus Brute, then the Sun Colossus.
- Frostpeak Pass. Frost Ram, Frostbark Yeti, then the Glacier Colossus.
- Glimmerdeep Caverns. Crystal Beetle, Fungal Brute, then the Geode Colossus.
- Emberfall Caldera. Magma Salamander, Obsidian Brute, then the Molten Colossus.
Then he is back under the trees. Each place has its own camp. Lucky Leaves found along the way are a game counter. They are not money.